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Computing

Vision Statement

Our aim is to develop curious and creative users of technology that can operate safely in online spaces and interact confidently with high-level programming languages. We want to inspire the next generation of morally-grounded, forward-thinking software engineers. Children will explore three core pillars of computing knowledge: information technology, digital literacy and computer science. 

At Wicklewood, we provide a relevant, engaging and challenging Computing curriculum that ensures pupils are able to thrive in a modern technological world.

We will provide relevant training for our staff; ensure Computing resources are effectively used; work with external partners to ensure our assessments are accurate; use assessments to carefully plan next steps; provide appropriate resources to support all our pupils and offer enrichment opportunities to inspire a life-long love of computing and technology.

To achieve this, our Computing lessons are observed to be of the correct challenge for all groups of pupils; teachers are confident to make judgements in Computing; progress is achieved and next steps are carefully planned.

We are well resourced to deliver this curriculum. Every classroom has a teacher laptop and interactive whiteboard. Each year group has access to dedicated laptops and iPads, which can be brought into the classroom. We have a range of additional resources such as Beebots, Crumble microcontrollers and BBC Micro:bits. 

 
 
 
 
 

In our Programming units, pupils will be able to:

  • give instructions to my friend
  • tell you the order I need to do things, called an algorithm
  • program a robot or software to do a particular task (Beebot)
  • spot where a program goes wrong so that I can debug it
  • write algorithms, debug and test code (via languages and applications like Scratch, Logo and Python) and control technology such as BBC Micro:bits and Crumble controllers
  • use repetition and iteration (forever/count-controlled loops) to write more efficient code
  • use conditional selection (if... then statements) to control the flow of a program 
  • save information inside a variable so it can be used throughout a program 

In our Data and Information units, pupils will be able to:

  • use the most suitable technology to collect information
  • make bar charts, line graphs and pie charts and use them to answer questions
  • enter data into a spreadsheet and use functions and formulae to answer questions
  • store data in the correct format in a database and use it to answer questions

In our Creating Media units, pupils will be able to:

  • use PCs and tablet devices to store, retrieve, edit and present their ideas in different word processing apps and software, such as Google Pages, Sheets and Slides
  • use technology to create digital artwork, stop motion animation and video
  • use technology to create digital music, using apps such as GarageBand and Launchpad

In our Digital Literacy units, pupils will be able to:

  • identify uses of technology within school and at home
  • think about how long I should be spending online
  • keep my passwords secure
  • cite other’s work following copyright
  • become responsible digital citizens
  • explore how the media can play a powerful role in shaping our sense of identity

In our Online Safety units (Project Evolve), pupils will be able to:

  • tell an adult when they see something unexpected or worrying online
  • identify the personal information they shouldn’t share online
  • talk about why it’s important to be respectful online
  • recognise what games are safe and appropriate
  • recognise a website that’s right for them
  • check with an adult before downloading any new software
  • follow the 5 Online Safety rules in school

Long term overview 

Our EYFS computing is delivered as part of ongoing continuous provision.

 

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